s t e r e o    a n a g l y p h s

This page demonstrates the ability to take images and add 3D layers to them by manipulating multiple camera's, mainly their RGB values and offset position, ultimately producing a 3D stereoscopic image.

There are a variety of tests in exploration of this technique. These are all from my work in Professor Kesson's Programming Models and Shaders class











Swtiched Movie CLICK HERE

This is just a switch, keyframing the camera's to go from back to front.
# Begin first camera
TransformBegin
Translate -0.3 8 40
Rotate -10 1 0 0
Rotate 0 0 1 0
Scale 1 1 -1
Camera "right"
TransformEnd
# End second camera
Translate 0 8 40
Rotate -10 1 0 0
Rotate 0 0 1 0
Scale 1 1 -1


This is a rotation with the switch, which means in the middle of the movie
at frame 30, there is no displacement of camera's.
Rotation with switch CLICK HERE

This is a rotation without the switch, with added frames.
Rotation without switch CLICK HERE

Palmetto Stereo Render